When the AnimationTrack.Speed of an AnimationTrack is equal to 1, the animation will take AnimationTrack.Length (in seconds) to complete. |
1 сент. 2021 г. · A read only property that returns the length (in seconds) of an AnimationTrack. This will return 0 until the animation has fully loaded and thus may not be ... |
23 июн. 2022 г. · A read only property that returns the length (in seconds) of an AnimationTrack. This will return 0 until the animation has fully loaded and thus may not be ... |
This has a default value of 1. When speed is equal to 1, the amount of time an animation takes to complete is equal to AnimationTrack.Length (in seconds). |
11 янв. 2024 г. · A read only property that returns the length (in seconds) of an AnimationTrack. This will return 0 until the animation has fully loaded and thus may not be ... |
1 февр. 2024 г. · [Length is] a read only property that returns the length (in seconds) of an AnimationTrack. This will return 0 until the animation has fully ... |
10 апр. 2021 г. · Animation stops at 12 seconds. image The picture is basically showing that it's 0.12/1 mins. And also, I believe the max animation time is 10 seconds. |
27 янв. 2024 г. · My problem is that the script does not wait the actual length of the animation track and the animations overlap and give a glitchy dance. |
1 июн. 2021 г. · Example of getting the length by loading the animation: local LoadedAnim = Animator:LoadAnimation(Anim) while LoadedAnim.Length == 0 do RunService.Heartbeat: ... |
When speed is equal to 1, the amount of time an animation takes to complete is equal to AnimationTrack.Length (in seconds). If the speed is adjusted, then the ... |
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