The AnimationPriority Enum determines how concurrently-playing AnimationTracks contribute to the final animation. |
This property sets the priority of an AnimationTrack. Depending on what this is set to, playing multiple animations at once will look to this property. |
25 сент. 2021 г. · These priorities determines which animation should play first. Core has the lowest priority, meaning that this animation will run at its lowest priority. |
16 янв. 2021 г. · I'm creating a function that will play animations from just their id, here's the code I have so far. (Yes I know I'm using the deprecated humanoid: ... |
An animation's priority (Enum.AnimationPriority) dictates when it will play in an experience. For example, if you play an animation with a higher priority than ... |
29 янв. 2021 г. · Animations Priorities are used for developers if they want players to do a certain default animation first, last, in the middle, or your choice! |
Sets the priority of an AnimationTrack. Depending on what this is set to, playing multiple animations at once will look to this property to figure out which ... |
18 мая 2021 г. · What would I use if I wanted to make an animation that played while you were walking but not jumping, and also idle? |
4 мар. 2022 г. · I'm already familiar with the 4 basic animation priorities (Core, Idle, Movement, Action), but today while I was finishing up an animation, I ... |
4 июн. 2020 г. · You can set the animation priority by getting the animation id from the animation script(the idle animations). Load them into the animation ... |
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