Controls the playback of an animation on an AnimationController. This object cannot be created, instead it is returned by the Animator:LoadAnimation() method. |
When AnimationTrack:Play() is called the track's animation will begin playing and the weight of the animation will increase from 0 to the specified weight ... |
To create an AnimationTrack, you must load an Animation object onto an AnimationController using the Animator:LoadAnimation() method. |
Returns the time position of the first Keyframe of the given name in an AnimationTrack. If multiple Keyframes share the same name, it will return the ... |
The function in this code sample will play an AnimationTrack on a loop, for a specific number of loops, before stopping the animation. In some cases ... |
The Speed of an AnimationTrack is a read only property that gives the current playback speed of the AnimationTrack. This has a default value of 1. |
The animation weighting system is used to determine how AnimationTracks playing at the same priority are blended together. The default weight is one, and no ... |
An AnimationTrack's initial speed is set as a parameter in AnimationTrack:Play(). However a track's Speed can be changed during playback, using AdjustSpeed. |
This code sample includes a simple function that will play an AnimationTrack if it is not playing, or otherwise adjust its speed and weight to match the new ... |
Returns the position in time in seconds that an AnimationTrack is through playing its source animation. Can be set to make the track jump to a specific ... |
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