battlebots rules weapons - Axtarish в Google
Projectile weapons are allowed, as long as they do not create an arena-fouling problem . Projectile weapons must not use explosives. Springs, catapults and gas-pressure powered guns may be acceptable. You may be required to show that your projectile weapon will not damage the Lexan exterior of the arena.
Weapons designed to incapacitate both an opponent and a wielding robot were prohibited, as were purposefully self-destructing weapons (e.g. flywheels). This ... Types · Electrical Weapons · Fouling Weapons
Most combat robotics competitions require the use of an “active” weapon, so many defensive robots fulfill the requirement with a grappling or lifting device ...
c) Weapons: It can be a flipper, pounder, grabber, etc. It must have at least one independently powered weapon that can seriously affect the operation of ...
7 мар. 2023 г. · Robots must weigh 250 pounds or less. · Weapons must be approved and tested for safety. · Each robot must have a safety switch and remote control ...
Продолжительность: 4:25
Опубликовано: 25 дек. 2023 г.
Flame weapons systems comply with all relevant requirements for such systems, and any additional requirements that may be specified by BattleBots Officials.
As with the pneumatic systems used in robots armed with flipping weaponry, cannons are not allowed to utilize carbon dioxide gas as per BattleBots design rules.
Fluid based weapons - Allowed with guidance from IBB Panel, MUST not damage arena floor excessively. Entanglement weapons - Allowed with guidance from IBB Panel
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