14 окт. 2016 г. · The academy gets you ~500 beakers by Sci Theory and ~1500 by Plastics. So you get schools 1 turn earlier and labs 2 turns earlier than a no-academy game. |
8 дек. 2013 г. · An early bulb will net you a small increase of science, equal to the last 8 turns of science generated. Planting an academy gets you 8 science per turn. |
29 июл. 2013 г. · What key techs should I bulb assuming science win? Where/when should I settle the GS? Is going Babylon and focusing on great scientists a good ... |
21 февр. 2013 г. · Similar to the current thread about Best use of Oxford University, I'm curious about Great Scientist timing. |
31 авг. 2012 г. · I'm a little confused about the exact calculation behind bulbing a great scientist. 1. Is it based on the average science output of the 8 turns prior to the ... |
25 июн. 2012 г. · Great Scientists doesn't give a free tech,regardeless of its costs. Instead,it gives a instant beaker bonus that is based on your beakers output. |
14 авг. 2016 г. · The “rule of thumb” for this one is to only bulb a GS when the tech has 5+ turns of research left. |
20 февр. 2012 г. · I have been wondering how to optimize the usage of GS. I play on King/Emperor. Especially when playing OCC or small cultural empire, ... |
10 июн. 2021 г. · I couldn't buy great scientists, great engineers... with faith even though I have enough faith and full Tradition, Rationalism tree policy in my Holy city. |
12 окт. 2009 г. · Whenever your civ generates a great scientist, there are basically three (four?) options one can do: 1. start a golden age 2. research a ... |
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