7 июл. 2023 г. · For Military, Walls are good, but further defensive buildings are only really worth it if you know that city is going to be attacked and you don ... |
17 июн. 2020 г. · In general buildings lose much of their value higher in the tech tree as military units become more powerful, which intensifies opportunity ... |
20 февр. 2013 г. · Military buildings are most useful in a wide empire where you'll need to field a very large army, but national wonders are cost-prohibitive ... |
19 июл. 2023 г. · Units should be considered like culture, science, or gold. I keep the balance with a judicial use of purchasing and switching between buildings ... |
11 апр. 2023 г. · For defense always have a strong unit stationed in each city (the tradition tree has a bonus on that) develop honor for strong military bonuses ... |
25 окт. 2017 г. · When you're building an army, do you just have one city designed just for that with max level barracks that you can get. or do you build in all cities? |
17 окт. 2016 г. · Barracks has to be in the city when you finish the unit to get the bonus. You can rush buy the building before the unit completes, though. |
22 окт. 2023 г. · I never said you'd be better off building military than barracks. You definitely need XP buildings for domination. |
7 апр. 2016 г. · In short - keep your worse cities building important buildings, but your better cities have more time left between techs to build military. Use ... |
12 сент. 2023 г. · First, you need to defend yourself from barbarians and neighbors, keeping them in check. Also, if the opportunity presents itself, pounce on it. |
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