civ 6 factory site:www.reddit.com - Axtarish в Google
10 мая 2022 г. · A good Hansa can easily be 6-8 production. 12-16 with double adjacency. A coal power plant gives the city it is built in additional 12-16 production.
22 янв. 2023 г. · Yes it does provide its production bonus to cities within 6 tiles. Cities receive this bonus only once, unless they have magnus with the vertical integration ...
10 июн. 2018 г. · I figured that if you had a factory in every city, you'd have the +3 basic bonus from the factory and the AoE effect from ONE other city ...
15 февр. 2024 г. · I find it better to spread my coal reserves with a single factory if there is little coal available or if there are more important things to build in the ...
4 янв. 2018 г. · The effect of factories doesn't stack anymore. Cities will only get the bonus from one factory even if there are multiple in range of the ...
1 нояб. 2018 г. · You should spam industrial zones if you can get them with at least a plus 3 adjacency bonus. It isn't a priority in cities with low production.
7 июн. 2020 г. · I understand that factories and powerplants provide their production bonus to cities within 6 tiles, but it's not very clear whether those ...
4 авг. 2023 г. · Would you build an industrial zone in two adjacent cities if they both have good adjacency bonuses, or is that a waste of production and district spots?
15 нояб. 2016 г. · I propose one of two very simple fixes. Both of these should help destroy "the right way to play". Fix 1: Get rid of the industrial zone. Kill it.
24 дек. 2020 г. · I've built 3 Industrial Zones on my continent, each carefully located to provide the +3 production factory bonus to multiple cities in the area, and the ...
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