29 июл. 2024 г. · There should be future units, and then advance into far future units. Edge of Tomorrow/Black Ops 2 type beat units should be what you get at first. |
8 мар. 2022 г. · The modern and future era felt extremely lacking. There just wasn't much to do or research besides a few new combat units, getting to go space, and a giant ... |
23 июн. 2013 г. · There were so many future units that were all really cool, not just one Giant Death Robot that, quite frankly, isn't that awesome. Being able to ... |
9 мая 2024 г. · ... future units and buildings to unlock through some techs. Hover tanks, super soldiers, gunships whatever man it doesn't have to be that deep ... |
13 мая 2024 г. · I made up alliances with the most peaceful and thus powerful civilizations in the game (they didn't lose their units in pointless feuds). I ... |
24 окт. 2021 г. · I would use in this scenario a combination of reduced maintenance, double bonus for harbors and commercial, more pillaging yeilds, either +2+2 for allies and ... |
9 окт. 2022 г. · Units for this era would be entirely automated, for example: Androids and/or non-humanoid combat drones. Nanite smart-clouds. Where vehicles ... |
8 авг. 2022 г. · For me it's not like we need more eras in future but more gameplay early on, with maybe more units, few additional mechanics (some attrition maybe). |
24 сент. 2021 г. · Talk to a modder about adding different techs and units. Have you tried Civilization: Beyond Earth? |
8 июн. 2021 г. · There's a distinctly exponential-looking curve to the distribution of eras: far more civs unlock their uniques early, only the US & Canada ... |
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