20 апр. 2023 г. · Pastures are restricted to 3 resources. Two bonus (Sheep and Cows) and one strategic (Horses). Camps are for wild animals, of which there are a lot. |
29 окт. 2022 г. · Grants +4 food and +3 housing, which is a lot esp for very early in the game, and grants +1 amenity for every camp, pasture, and plantation ... |
16 сент. 2021 г. · I think it really depends on the quality of the deer tile. If it's more that 2 production it's almost entirely worth setting on as opposed to working it. |
4 мая 2020 г. · Always chop deer because lumbermills or mines are just better than deer and you get production for free essentially. |
16 мая 2017 г. · Sheep, Deer, Cattle: Obviously great early game but I will sometimes harvest them late game, especially in the capital, to place a late game ... |
13 янв. 2022 г. · I'd settle the maize or the gypsum. Probably maize because it's first turn and gives you a two food, two production tile to work right away. |
24 янв. 2022 г. · Try to harvest when you gonna put district on the tile as much as you can. Luxury resources with forrest/jungle are usually worth harvesting. |
25 мар. 2019 г. · Harvesting a resource or feature means you get a one-time instant boost in production, gold or food. Having production modifiers like Magnus (+50%) or policy ... |
15 авг. 2020 г. · I usually harvest selectively in the early game, just to speed up a few important things, and then move onto a full harvesting strategy after feudalism. |
10 мар. 2023 г. · Also, if you have a woods/deer tile you can harvest the deer and then place a lumber mill over the woods. Upvote 4. Downvote Reply reply |
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