civ 6 river site:www.reddit.com - Axtarish в Google
16 апр. 2023 г. · Rivers should be more interactive in Civilization. They should act as roads and provide sea access. They should have features (Falls, Fjords) and resources ( ...
26 дек. 2022 г. · Rivers yield more than just food for population. They also allow for Water Mills (+1 food and +1 production), as well as Commercial District ...
2 нояб. 2016 г. · Rivers are extremely important. Early on that housing is huge. Extra production for lumber mills, one of the best tiles, is also great.
6 июн. 2023 г. · Rivers should be in the middle of tiles not around their borders. That would be more realistic since the placement of cities on the fords closest to the rivers ...
28 июн. 2017 г. · Always choose river if you can for the fresh water and more housing. Coast plus river is ideal if you're looking for coastal civ first city.
20 июл. 2022 г. · Rivers in general should also act like natural roads and give travel boosts when going up and down, and connect cities to the capital (if that's ...
28 сент. 2015 г. · Rivers would be a whole tile. They would have a higher food generation rate than unimproved land tiles. Additionally they would be able to spawn certain ...
6 янв. 2021 г. · Rivers could be one or two hexes wide and certain types of ships would be able to navigate up and down them. It would allow for land locked civs ...
11 авг. 2017 г. · Tigris and Euphrates also extremely important. As for African rivers besides the Nile, the Niger, Congo and Zambezi rivers are very important.
18 нояб. 2020 г. · Here's a little known Civ 6 tip: If you want a river to flood, place down map markers so the RNG knows the best spots to fertilise in order ...
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