16 апр. 2023 г. · Rivers should be more interactive in Civilization. They should act as roads and provide sea access. They should have features (Falls, Fjords) and resources ( ... |
26 дек. 2022 г. · Rivers yield more than just food for population. They also allow for Water Mills (+1 food and +1 production), as well as Commercial District ... |
2 нояб. 2016 г. · Rivers are extremely important. Early on that housing is huge. Extra production for lumber mills, one of the best tiles, is also great. |
6 июн. 2023 г. · Rivers should be in the middle of tiles not around their borders. That would be more realistic since the placement of cities on the fords closest to the rivers ... |
28 июн. 2017 г. · Always choose river if you can for the fresh water and more housing. Coast plus river is ideal if you're looking for coastal civ first city. |
20 июл. 2022 г. · Rivers in general should also act like natural roads and give travel boosts when going up and down, and connect cities to the capital (if that's ... |
28 сент. 2015 г. · Rivers would be a whole tile. They would have a higher food generation rate than unimproved land tiles. Additionally they would be able to spawn certain ... |
6 янв. 2021 г. · Rivers could be one or two hexes wide and certain types of ships would be able to navigate up and down them. It would allow for land locked civs ... |
11 авг. 2017 г. · Tigris and Euphrates also extremely important. As for African rivers besides the Nile, the Niger, Congo and Zambezi rivers are very important. |
18 нояб. 2020 г. · Here's a little known Civ 6 tip: If you want a river to flood, place down map markers so the RNG knows the best spots to fertilise in order ... |
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