ContentProvider lets you preload assets into an experience using the ContentProvider:PreloadAsync() method. You might want to display a loading screen, preload ... MeshContentProvider · CacheableContentProvider · HSRDataContentProvider |
For any of the Instances which have properties that define links to content, such as a Decal or a Sound, the engine attempts to load these assets from Roblox. |
This item has been superseded by ContentProvider:PreloadAsync() which should be used in all new work. Usually, content is loaded only when it starts being used. |
5 авг. 2020 г. · The point of Preloading is to specify which assets should be prioritized. For example, a main menu's buttons are going to be more important to load quickly. |
14 февр. 2024 г. · ContentProvider just loads assets, not the actual map. If you need to do this, IIRC game.Loaded is the way to go here. |
A signal that fires when the Enum.AssetFetchStatus of the provided content changes. Connect to this signal by using a callback with one argument of type Enum. ... |
Gets the current Enum.AssetFetchStatus of the contentId provided. Use GetAssetFetchStatusChangedSignal() to listen for changes to this value. |
The ContentProvider class inherits from Instance. ContentProvider in the Roblox Creator Documentation ContentProvider in the Roblox API Reference. |
5 дек. 2023 г. · ContentProvider is mainly meant to preload assets upon joining an experience. There is no reason to use it to load assets after a player joins - ... |
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