cree strategy civ 6 site:www.reddit.com - Axtarish в Google
13 окт. 2020 г. · Build a ton of commercial hubs to get your trade routes up. Internal trading, combined with the housing from the Mekewap, means the Cree are one of the ...
27 мар. 2022 г. · Cree will naturally have a ton of trade routes and have better alliances bonuses later. The trade routes are good to get tourists from others.
26 июн. 2022 г. · They allow you to delay building granaries, as you can build your own housing, get production to boot, and potentially grow massive cities early ...
25 апр. 2021 г. · It also means unclaimed tiles passed through by a Cree trader are automatically claimed. Civilisation VI uses what I call the "three-tile rule".
3 янв. 2022 г. · Cree are among the more consistent AI civs in establishing a solid early base for long-term success, while better at growing a military that isn ...
20 апр. 2024 г. · Basically, the Cree can be great at establishing, growing, and defending a nice empire early on. This allows you to transition into pursuing any ...
16 мая 2020 г. · The Cree are a strong and flexible Civ that can push towards any victory type thanks to their generalist bonuses while favouring a more peaceful play style ...
23 апр. 2022 г. · Obvious answer is Owls but one of the biggest draws is the trade route envoys which goes against a core tenant of the Cree, internal trade routes to build huge ...
19 июл. 2024 г. · Cree are just kind of a quality of life civ. Big cities, good yield, never need to buy tiles. Don't explore, make friends instead. I'm bad at ...
29 апр. 2024 г. · Their speed was ridiculous and they almost all had full promotions. 58 combat strength (20 base, 20 ambush, 5 spear of fionn, 3 for fighting in hills, 10 ...
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