13 окт. 2020 г. · Build a ton of commercial hubs to get your trade routes up. Internal trading, combined with the housing from the Mekewap, means the Cree are one of the ... |
27 мар. 2022 г. · Cree will naturally have a ton of trade routes and have better alliances bonuses later. The trade routes are good to get tourists from others. |
26 июн. 2022 г. · They allow you to delay building granaries, as you can build your own housing, get production to boot, and potentially grow massive cities early ... |
25 апр. 2021 г. · It also means unclaimed tiles passed through by a Cree trader are automatically claimed. Civilisation VI uses what I call the "three-tile rule". |
3 янв. 2022 г. · Cree are among the more consistent AI civs in establishing a solid early base for long-term success, while better at growing a military that isn ... |
20 апр. 2024 г. · Basically, the Cree can be great at establishing, growing, and defending a nice empire early on. This allows you to transition into pursuing any ... |
16 мая 2020 г. · The Cree are a strong and flexible Civ that can push towards any victory type thanks to their generalist bonuses while favouring a more peaceful play style ... |
23 апр. 2022 г. · Obvious answer is Owls but one of the biggest draws is the trade route envoys which goes against a core tenant of the Cree, internal trade routes to build huge ... |
19 июл. 2024 г. · Cree are just kind of a quality of life civ. Big cities, good yield, never need to buy tiles. Don't explore, make friends instead. I'm bad at ... |
29 апр. 2024 г. · Their speed was ridiculous and they almost all had full promotions. 58 combat strength (20 base, 20 ambush, 5 spear of fionn, 3 for fighting in hills, 10 ... |
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