Emergencies are triggered in response to a serious action by a civilization, such as conquering a city-state, converting a Holy City, or launching a nuclear ... |
Кризисы, или критические ситуации — игровая концепция, введённая в дополнении Civilization VI: Rise & Fall. Кризисы провоцируются такими действиями ... |
23 авг. 2024 г. · Ed Beach confirms there will be random crisis at the end of an age VII - Discussion. We're working on other types of crises, things like unrest in your ... The crisis system has a lot of potential - civ - Reddit It mentioned that "crises" will happen in the game, and they ... Multiple Crisis Possibilities : r/civ - Reddit How would everyone feel about having the crisis/civ switching ... Другие результаты с сайта www.reddit.com |
21 авг. 2024 г. · The game draws inspiration from real-world history to create engaging systems like the crisis system, allowing players to shape emerging ... |
24 авг. 2024 г. · Crises can make or break one's civ, depending on how well players do in the preceding age and how it pertains to the objectives they are going ... |
As you near the end of an Age, you'll be confronted with a Crisis. As the name suggests, Crises are something all civilizations in the game must face and ... |
20 авг. 2024 г. · Crisis system inspired by Fall of Rome, players must navigate crises at the end of each age to determine their Civ's fate. Players face various ... |
27 авг. 2024 г. · Each Age will also end with a crisis, where worldwide stability is tested, and you'll need to make some difficult decisions using Crisis Cards. |
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