This is the Descent 3 open source engine, licensed under GPL-3.0. It includes the '1.5' patch written by Kevin Bentley and Jeff Slutter several years ago and ... |
This wiki serves as a guide to help readers understand the codebase and play the game. Our mission is to provide the best vanilla experience possible on modern ... |
This is a new engine for Descent 3, from the initial 1.5 source code release. It incorporates almost every change from InjectD3, among many more. |
This is the first release of the community port of Descent 3, released as open source software under the GPLv3 license on April 16th 2024. |
This is the Descent 3 open source engine, licensed under GPL-3.0. It includes the '1.5' patch written by Kevin Bentley and Jeff Slutter several years ago ... |
2 сент. 2024 г. · This is the first release of the Descent 3 open source engine, that should be considered a beta version. If you find a bug that has not been ... |
21 мая 2024 г. · System Requirements · A 200MHz Pentium processor · 32MB RAM · 3D accelerator video card with 4 MB of texture RAM · 210 MB hard disk space ... |
This fork of Descent 3 is tailored to retro handhelds via gl4es and PortMaster. Build instructions can be found at the fork repository. |
20 мая 2024 г. · This system tells the game what rooms are visible from where--essentially a Potentially Visible Set with some extra features. |
Explore the GitHub Discussions forum for DescentDevelopers Descent3. Discuss code, ask questions & collaborate with the developer community. |
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