divinity: original sin 2 how much wits for secrets - Axtarish в Google
10 сент. 2018 г. · Put points into wits after you maxed your primary stat. You'll get plenty of stuff that gives you wits. 14 wits at act1 is enough.
30 сент. 2017 г. · For traps and buried treasure, 10 is the minimum, so everyone should be able to see those. In the scripts, I see some indication these minimums ... Party advice and Wits Wits Build that is actually good. Другие результаты с сайта forums.larian.com
Оценка 93 % (72) 1 окт. 2017 г. · Basically, just keep one person with high wits in your party. Preferably someone who also wants to build Crit and/or can control the battlefield ...
28 окт. 2022 г. · A total of 30 points can be added to an attribute for a maximum of 40 points. This maximum can be further be augmented through equipment. The ...
Оценка 93 % (72) 4 окт. 2017 г. · 15 should be more than enough wit for act 1, though it's a stat to always increase anyway. As far as digging guides go... I found this one for ...
Wits affects your Critical Chance, Initiative and your ability to detect traps and treasure. Wits also affects what position your party starts in when ...
18 окт. 2024 г. · You will need at least 22 wits to spot the dirt mound. If you don't have enough wits, Peace of Mind can assist you, alternatively simply using ...
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Опубликовано: 5 дек. 2021 г.
2 сент. 2022 г. · After reading this Guide, Original Sin 2 players may find it much easier to create outstanding characters for the beloved title.
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