26 июл. 2018 г. · In Fort Joy 12 - 15 will do. Most early stuff seems to be findable with a 10 or 11, even. In Reaper's Coast, 15-20 is required. Looking for stat data: How much Wit is too much and what is ... INITIATIVE is the most important stat in this game - Reddit Другие результаты с сайта www.reddit.com |
10 сент. 2018 г. · Put points into wits after you maxed your primary stat. You'll get plenty of stuff that gives you wits. 14 wits at act1 is enough. |
30 сент. 2017 г. · For traps and buried treasure, 10 is the minimum, so everyone should be able to see those. In the scripts, I see some indication these minimums ... Party advice and Wits Wits Build that is actually good. Другие результаты с сайта forums.larian.com |
Оценка 93 % (72) 1 окт. 2017 г. · Basically, just keep one person with high wits in your party. Preferably someone who also wants to build Crit and/or can control the battlefield ... |
28 окт. 2022 г. · A total of 30 points can be added to an attribute for a maximum of 40 points. This maximum can be further be augmented through equipment. The ... |
Оценка 93 % (72) 4 окт. 2017 г. · 15 should be more than enough wit for act 1, though it's a stat to always increase anyway. As far as digging guides go... I found this one for ... |
Wits affects your Critical Chance, Initiative and your ability to detect traps and treasure. Wits also affects what position your party starts in when ... |
2 сент. 2022 г. · After reading this Guide, Original Sin 2 players may find it much easier to create outstanding characters for the beloved title. |
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