Draw a texture in screen coordinates. If you want to draw a texture from inside of OnGUI code, you should only do that from EventType.Repaint events. |
Description. Draws a border with rounded corners within a rectangle. The texture is used to pattern the border. Note that this method only works on shader model ... |
8 дек. 2014 г. · Graphics.DrawTexture says it draws in screen coordinates. So public class MyBehaviour : MonoBehaviour { public Texture2D myTexture; ... |
Оценка 5,0 (4) Use the DrawTexture Ext from White Dev on your next project. Find this GUI tool & more on the Unity Asset Store. |
5 окт. 2012 г. · I want to use my RenderTexture “rt” as a buffer to hold a Texture2D “texture” and use Graphics.DrawTexture to draw my Texture2D “stampTexture” on my ... |
15 мар. 2016 г. · I'm trying to render a sprite inside the Editor using Graphics.DrawTexture(). I have a simple script with just a single public var pointing to a prefab ( ... |
14 авг. 2016 г. · I am trying to use GUI.DrawTexture to paint red boxes over all my Enemy ships when they are on screen. Thought this was going to be simple but ... |
17 сент. 2021 г. · Note that most GUI functions already check the current event type internally. So calling GUI.DrawTexture does nothing during the layout event. |
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the ... |
26 сент. 2021 г. · I am trying to draw a texture2D (brush) into another texture (stencil) but I am encountering strange issues. The brush is strangely deformed. |
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