29 апр. 2016 г. · I'm looking for an argument that says that the Institute is the best faction for the commonwealth in spite of its mistreatment of synths. |
16 июл. 2023 г. · Uniquely the institute gives you synth grenades and instant teleportation. Something no other faction can. |
1 февр. 2016 г. · With a leader who treats the Commonwealth, the Institute, alone among the factions, has a real ability to bring the Commonwealth to pre-war ... |
22 окт. 2023 г. · There's no real justification for siding with the institute. It's like Jezebel claiming to save a human by killing them lol. And the Institute ... |
3 мая 2024 г. · The Institute is one of two factions that make you their leader, so it makes sense the player should have the greatest freedom of choice shaping its future. |
16 апр. 2024 г. · I sided with the Institute and didn't fight the minutemen. My end-game head cannon is that as the new leader of the Institute, and as general of ... |
12 мая 2024 г. · The only real mechanical benefits to siding with the Institute, apart from access to their merchants or medical supplies and everything, is the limited ... |
17 нояб. 2022 г. · If you want a 'good' Institute ending, build up the Minutemen and pretend you're using their tech to build up your settlements. |
1 июн. 2023 г. · When you side with the institute you become a director, that doesn't mean you can change everything, but you're definitely able to change ... |
28 мая 2020 г. · The Institute are scientists, the BOS are soldiers. Working together could benefit them in the long run. |
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