Fires the OnServerEvent event on the server from one client. Connected events receive the Player argument of the firing client. |
5 сент. 2021 г. · FireServer is usually used for an item called “Remote Events” which is something you can use to communicate with the server/client. |
The RemoteEvent object facilitates asynchronous, one-way communication across the client-server boundary without yielding for a response. Remote Events and Callbacks · Tuples · BaseRemoteEvent |
6 мар. 2023 г. · I tried with print and the server receives the information when I click on the button. The problem is that when I put the FireServer() the localscript crashes. |
You can use a LocalScript to trigger an event on the server by calling the FireServer() method on a RemoteEvent. If you pass arguments to FireServer(), they ... |
26 февр. 2021 г. · The easiest way is to turn one of those scripts into a ModuleScript instead, and require it in the other one. |
17 авг. 2021 г. · Invoke server is only used for remote functions. Fire server is only used for remote events. ... The difference between the two is the response. |
6 янв. 2024 г. · Yes, you should fire a remote event on the server with :FireClient() / :FireAllClients() and then make a local script in StarterPlayerScripts. |
25 дек. 2022 г. · In your LocalScript, you want to use the FireServer() function to send a signal to the server, and let the server do the rest of the work using the ... |
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