A GlobalDataStore exposes functions for saving and loading data for the DataStoreService. See Data Stores for an in-depth guide on data structure, ... |
5 мая 2020 г. · There's only one GlobalDataStore. Wherever and whenever you call :GetGlobalDataStore() it will return the same datastore. 2 Likes. |
OrderedDataStore does not support versioning, so calling RemoveAsync() on an OrderedDataStore key will permanently delete it. Removed objects will be deleted ... |
This function increments the value of a key by the provided amount (both must be integers). OrderedDataStore does not support versioning, so calling this ... |
7 июл. 2022 г. · I need to save values within the 2 games that I am doing so that the player has his inventory saved in the games. the games are in the same place. |
6 нояб. 2022 г. · I am wondering how to make a data store where it tracks global stuff like the amount of one pet owned in a game or the total currency of everybody etc. |
This function sets the latest value, UserIds, and metadata for the given key. Values in data stores are versioned, meaning GlobalDataStore:SetAsync() will ... |
19 янв. 2022 г. · GlobalDataStores do not exist. To clarify, I mean the actual class called GlobalDataStore DOES NOT represent an actual object you can create. |
Keys are cached locally for 4 seconds after the first read. A GlobalDataStore:GetAsync() call within these 4 seconds returns a value from the cache. |
This function retrieves the value and metadata of a key from the data store and updates it with a new value determined by the callback function. |
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