10 июл. 2022 г. · Try this code: local StarterGui = game:GetService("StarterGui") StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false) |
22 авг. 2021 г. · Yes, the Backpack is meant to disable and not come back. However, when I add a tool to my backpack, the Backpack re-appears. |
26 июл. 2021 г. · StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false) hides the backpack. Replace the false with true to set it back on. Do note that ... |
16 июн. 2022 г. · I am trying to figure out how to make it so that when a player touches a part it disables their backpack. |
29 янв. 2022 г. · Here's an example which disables a player's backpack when they first join the game, after 5 seconds have elapsed the player's backpack is enabled. |
5 янв. 2024 г. · I strongly believe that disabling a default GUI's core is really gonna disable the feature as well. The backpack system basically cannot ... |
1 дек. 2020 г. · I'm trying to make a script for a plane in my game where a player enters, they cannot access their backpack, and when they die/exit, the backpack is enabled. |
15 февр. 2022 г. · Instead, try putting the tools in the StarterPack or, alternatively, insert all the tools in the user's Backpack and Character in a table, ... |
28 окт. 2023 г. · Hi, I am making a new game but I need to disable the backpack for it. I have a LocalScript in StarterPlayerScripts |
17 июн. 2022 г. · Hi how can i disable backpack of players? i tried game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false) but it didn't work. |
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