7 апр. 2016 г. · I have watched Scott Manley's guide to early career mode planes, and his guide on aerodynamics, however both are using pre-1.0.5 setups. |
3 мар. 2019 г. · To start with you'll need the bare minimum: a jet engine (thrust), fuel, air intake and some sort of control (drone, cockpit etc). |
12 сент. 2016 г. · Make sure your rear landing gear is just slightly behind your center of mass. This then allows your plane to pivot on the rear landing gear and ... |
12 июн. 2022 г. · Add ailerons to the wingtips, set them to “roll” Only. Make the horizontal stabilizers set to “pitch” only, and the vertical to “yaw.” Make sure ... |
27 июн. 2015 г. · Put the big wings right at the back of the plane. (This is key to making a simple functional plane in KSP.) Mount your rear wheels out on the wings for better ... |
10 окт. 2013 г. · You can fly a plane in KSP with longitudinally asymmetric thrust just fine, but you'll have to compensate by designing around it, pulling back ... |
28 нояб. 2014 г. · I'd also recommend using a diagram of a ksp plane, or at least one that is more easily differentiable than this one. Especially to a beginner, ... |
1 февр. 2023 г. · The Cirrus SR-50 is a good design to work from. It's a single engine plane that uses ruddervators, so it'd be simple to build. |
2 мар. 2019 г. · For starter planes, make sure the center of thrust is pushing evenly throughout the middle of the plane, through the center of gravity. For ... |
17 июн. 2022 г. · FAR factors in all lift and drag factors, and makes aircraft design much more intuitive if you know anything about aerodynamics. |
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