There are 5 subjects in the dataset, 77 sequences, and 496,672 motion frames at 30fps (~4.6 hours). Every BVH file is named with the following convention: [ ... |
Ubisoft La Forge Animation dataset and accompanying code for the SIGGRAPH 2020 paper Robust Motion In-betweening. Shot in May 2017. |
Ubisoft La Forge - Animation Dataset. Contribute to ubisoft/ubisoft-laforge-animation-dataset development by creating an account on GitHub. |
The current state-of-the-art on LaFAN1 is $\Delta$-interpolator. See a full comparison of 4 papers with code. |
benchmark results on LAFAN1 dataset ... In this work, we present a data-driven framework for generating diverse in-betweening motions for kinematic characters. |
We show that the task of synthesizing missing middle frames, commonly known as motion inbetweening in the animation industry, can be solved more accurately ... |
10 июл. 2024 г. · Notable examples of such datasets include the Ubisoft La Forge Animation Dataset (LAFAN1) and the Trinity Speech-Gesture Dataset. In ... |
The LAFAN1 Dataset from Ubisoft [12] was used as the motion capture dataset in this project. The dataset consists of a collection of 77 motion sequences ... |
Ubisoft La Forge Animation Dataset ("LAFAN1") Ubisoft La Forge Animation dataset and accompanying code for the SIGGRAPH 2020 paper Robust Motion In-betweening. |
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