If the Motor6D is part of an animated model with an Animator, then Motor6D.Transform will usually be overwritten every frame by the Animator after RunService. |
15 авг. 2023 г. · If you want to combine it with animations it would be something like this: motor6d.Transform = addedAnimationCFrame*motor6d.Transform |
Motor6D joins two BaseParts (Part0 and Part1) together in an animatable way. The Transform property determines the offset between these parts. |
3 авг. 2017 г. · New property: Motor6D.Transform ... This property exposes the internal CFrame that is manipulated by Animations when a Motor6D is being animated. |
1 июн. 2024 г. · I figured out that you need to use a renderstepped event/loop to change the transform property as it doesn't happen instantly. |
20 янв. 2023 г. · I'm currently working on a way to use Motor6D.Transform to move the arms of the characters to face forward even if the torso is angled down. |
9 февр. 2020 г. · I am trying to transform the Motor6d cframe on a server script as to replicate an “animation” for all players to see. However this does not work for me. |
25 окт. 2019 г. · Transform is used internally by animations that describes a transformation for the arms, while C0 is a fixed offset from a given point. |
12 апр. 2020 г. · Transform is the transformation between the “parent” part and the “child” part. The “parent” part will always be the part that is more directly connected to ... |
Motor6D joins two BaseParts (Part0 and Part1) together in an animatable way. The Transform property determines the offset between these parts. |
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