plastic scm vs git site:www.reddit.com - Axtarish в Google
9 февр. 2023 г. · Git may feel more familiar and standard for some people, in which case it might be more appealing. But plastic scm so far has been nicer to work ...
19 апр. 2024 г. · They're both fine. Git is okay for small personal projects but causes headaches when you add tons of art assets; Perforce and Plastic have no ...
17 янв. 2022 г. · Plastic SCM will hands-down beats Git for every other purpose than pure code changes. Which makes it a far better source control tool for a game ...
13 окт. 2017 г. · We used to use PlasticSCM but switched to Git with LFS hosted on GitHub about 6 months ago and have been much happier. Setting up PlasticSCM was ...
11 окт. 2022 г. · Compared to GIT and Perforce, Plastic is easier to manage and feels faster on big files/merges (although I haven't timed it, in fairness). ...
22 февр. 2023 г. · I agree. Use git for work as well, and its just more powerful. But for solo dev or simple projects in unity I like the simplicity of plastic.
27 февр. 2023 г. · Plastic was designed for larger projects with bigger file types. I would say this is an instance of “the grass is always greener with the other ...
I've heard some tools, like PlasticSCM, are widely used in game dev because they handles large asset files better than git. Is it true ? Does this make a huge ...
13 февр. 2022 г. · If not, i mean github is a really good working solution. But we wanted more control for gaming focussed SCM and git isnt really build for that.
13 окт. 2023 г. · PlasticSCM works fine. The preferred option is Perforce. DON'T use git unless you are working alone.
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