24 сент. 2024 г. · Reactive Armor benefits from many spells that boost physical armor, while whirlwind does not have as many options to boost its efficiency. |
Reactive Armour is a offensive geomancer skill that allows caster to shoot metal spikes on all characters (including themselves) in 3 meter radius around them. |
25 авг. 2021 г. · It's worth it if you're in act 2 and use like a massively overleveled lvl 13 shield at lvl 9. Otherwise, no. Underrated spell guide: Reactive Armour (Details in comments) Is the reactive armor build still viable in DE? : r/DivinityOriginalSin Reactive Armor Build : r/DivinityOriginalSin - Reddit Другие результаты с сайта www.reddit.com |
17 окт. 2017 г. · Reactive Armor is an Geomancer Skill in Divinity Orginal Sin 2. Deal physical damage equal to half of your current Physical Armour ([1] ... |
Оценка 93 % (72) 10 июл. 2021 г. · A rarely used spell it was mostly used by high armor shield using warrior/mage type combos who could boost their armor levels up super high, and ... |
21 сент. 2017 г. · Because when you used it with the spell that gives you armor from nearby corpses+fortify+anything that gives armor, you could do 3k dmg with ... |
Reactive Armor is nerfed hard. Why did dev do that?... Yea, the skill was a little bit powerful, but this is TOO much. Shield Warrior has ... |
10 февр. 2018 г. · AP was raised from 1 to 2, cooldown was raised from 5 to 6, and damage reduced to 25% from 50% in patch v3.0.143.148. |
11 окт. 2017 г. · AP is back to 1, Cooldown back to 5, Damage range back to 10 and Damage Scalling back to 70%. UPDATED: I also added a version with 50% damage ... |
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