Terrain lets you create dynamically morphable environments with little to no lag. It is currently based on a 4×4×4 grid of cells. |
The Terrain Editor is used to sculpt natural features. To start, you'll shape the shape of the island, then get into details such as mountains and painting ... |
Creating an environment with terrain allows you to generate and customize organic materials within the 3D space that look and behave like natural materials ... |
Terrain uses a 4×4×4 grid of cells. Each cell is a point in 3D space that has two properties: one that represents how much the mesh should occupy the cell, ... History · Terrain · Voxel Terrain |
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