28 янв. 2021 г. · Check if “RequiresHandle” property is set to false if you don't have a handle. Vice versa. Make sure script is actually running by printing ... |
21 сент. 2023 г. · Check the tool's RequiresHandle property. if RequiresHandle is set to true and the tool doesn't have a Handle, then .Activated() will not fire. |
26 авг. 2022 г. · You could theoretically get the tool to fire when UserInputService detects a click instead of the tool. |
16 июн. 2024 г. · Tool Placement: Make sure your tool is correctly placed in either the StarterPack or the player's Backpack . · Handle Part: Ensure your tool has ... |
26 окт. 2019 г. · According to documentation, Tool:Activate() only works if the tool is equipped. My assumption is that for a tool to be counted as equipped on an NPC, Humanoid: ... |
9 окт. 2022 г. · Have you enabled ManualActivationOnly in the tool's properties tab? If it's on then disable it, then it should work. Or try making the Handle a ... |
20 авг. 2019 г. · I manually run Tool:Activate() while the tool is under my character, but it doesnt work because roblox thinks it's not equipped. |
12 дек. 2022 г. · The script works just fine for me. Either you have the script in the wrong place, studio's bugging, or maybe you aren't activating the tool. |
13 окт. 2023 г. · The reason it can't be activated is that you're probably copying it on the client (Local Script). Make sure to clone and put the tool in the player's backpack. |
7 нояб. 2022 г. · You are not referencing the tool that is in the player's backpack. For this to work, the code should look something like this:. |
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