robust motion in-betweening ubisoft - Axtarish в Google
We present a novel, robust transition generation technique that can serve as a new tool for 3D animators, based on adversarial recurrent neural networks.
30 июл. 2020 г. · Our system aims at reducing this load by allowing sparse keyframes to be automatically linked through natural motion, learned from MOCAP data.
It implements a paper "Robust Motion In-betweening". This article is a great source to understand authors intention and idea.
Продолжительность: 6:25
Опубликовано: 31 июл. 2020 г.
In this work we present a novel, robust transition generation technique that can serve as a new tool for 3D animators, based on adversarial recur-.
12 авг. 2020 г. · In this work we present a novel, robust transition generation technique that can serve as a new tool for 3D animators, based on adversarial recurrent neural ...
9 февр. 2021 г. · In this work we present a novel, robust transition generation technique that can serve as a new tool for 3D animators, based on adversarial recurrent neural ... Не найдено: ubisoft | Нужно включить: ubisoft
Продолжительность: 0:30
Опубликовано: 31 июл. 2020 г.
Ubisoft La Forge Animation dataset and accompanying code for the SIGGRAPH 2020 paper Robust Motion In-betweening. Shot in May 2017.
17 июл. 2020 г. · Ubisoft has released a paper that use AI to ease an animator's job. Just specify the human pose at several moments in time, called keyframe ...
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