30 янв. 2013 г. · 2 Answers. If you want to rotate a vector you should construct what is known as a rotation matrix. |
19 сент. 2021 г. · Subtract the point of rotation from the vector; Rotate using a rotation matrix or whatever way you want. Add the point of rotation to the ... |
6 мар. 2009 г. · The solution is to translate the vector to a coordinate system in which the center of rotation is (0,0). Apply the rotation matrix and translate the vector ... |
28 сент. 2011 г. · I am writing a 3d vector class for OpenGL. How do I rotate a vector v1 about another vector v2 by an angle A? |
12 апр. 2014 г. · answering my own question, you can do the rotation by applying this formula: vf = v1 * cosA + (v1 . v2) * v2 * (1 - cosA) + (v2 x v1) * sinA. |
4 янв. 2014 г. · A rotation is generally defined using some sort of offset (axis-angle, quaternion, euler angles, etc) from a starting position. |
22 дек. 2022 г. · You can use Quaternions to rotate vectors. For example, to rotate a source vector by 30 degrees the way you want, you can use AngleAxis(). |
15 апр. 2012 г. · I want rotate V1 around X-Axis, Y-Axis and Z-Axis to be parallel to V2. I want to find 3 rotation angles. Is there any general formula I can use to find them? |
4 июл. 2015 г. · Rotating (x, y, z) counter clockwise around unit vector (u, v, w) by angle theta produces a vector (xPrime, yPrime, zPrime): |
20 мар. 2012 г. · I'm trying to rotate a point on a plane around the normal of the plane with a certain angle (so it stays on the plane). |
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