This function sets the latest value, UserIds, and metadata for the given key. Values in data stores are versioned, meaning GlobalDataStore:SetAsync() will ... |
5 мая 2019 г. · SetAsync simply writes a new value to a key without any consideration for the previous value, whereas UpdateAsync retrieves the value of a key from the ... |
14 янв. 2020 г. · When making datastores, should I use :SetAsync() for saving player data? Or :UpdateAsync() for saving player data? |
GlobalDataStore:SetAsync() is best for a quick update of a specific key, and it only counts against the write limit. However, it may cause data inconsistency if ... |
12 февр. 2023 г. · SetAsync is never going to work all the time, Data Loss happens, and there are many ways to prevent it, sometimes the code doesn't even fire if you are leaving ... |
23 апр. 2022 г. · UpdateAsync is very similar to SetAsync. It's basically a queued version (so it waits for the previous data to be saved before starting the next save). |
30 мая 2021 г. · SetAsync, on the other hand, is comparable to attempting to change the value of a key in a dictionary. It puts no thought into data management, ... |
16 янв. 2024 г. · Just a Roblox player server, make sure your API services are on as well. Check through the game settings to do that. |
24 апр. 2023 г. · I think you're supposed to use :SetAsync() when the player has no data and use :UpdateAsync() when the player has data. This is far from true. |
27 янв. 2023 г. · The article states that for server limits SetAsync requests per minute is “ 60 + numPlayers × 10 ”. So, for example, if I had a server of 25 players, the limit ... |
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