Polar opposite of Black Magic. "Holy" powers that the Heroes and Saints use. Probably called this because we tend to think of light as good. |
Common magical religion powers include Turn Undead, exorcism of demons or other spirits, and other variations on Holy Burns Evil. A Church Militant may also get ... |
Officially they are, clockwise from top: Evocation, Conjuration, Divination, Transmutation, Necromancy, Abjuration, Illusion and Enchantment. |
In general, Good Hurts Evil, and "Light" or "Holy" magic tends to work most effectively on demons, undead, and other Always Chaotic Evil creatures. In RPGs, ... |
Some biologically or spiritually evil things react violently to holy stuff, causing not just physical pain but violent and fearful reactions. |
Drake can fire a massive beam of light by making more complex runes. Keedran has holy magic (such as arrows of light) in addition to dark magic · RWBY: On ... |
By light we can see the world; by extension, light lets us confront evil and destroy it, both within and without ourselves. |
In any event, you'll probably rest easier with some safe distance between yourself and anything really holy. This may be the logical extreme of White Magic. |
Tropes about powers and mystical abilities accessible to characters. Take a look at the article on Magic and consider what it is. Functional Magic · All-Accessible Magic · Alchemy Is Magi · Clarke's Third Law |
a commonly seen rule is that no one can master multiple or opposing schools of magic — ex. one can either learn divine or unholy magic, but not both ... |
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