24 сент. 2024 г. · Uncanny Dodge is a togglable passive gained by Rogues at Level 5. Uncanny Dodge allows the Rogue to reduce incoming damage once per round. |
21 сент. 2023 г. · Uncanny Dodge is a Class Feature in Baldur's Gate 3. Features provide unique abilities that are inherent to a Character's Race, Class, Background selected. |
9 авг. 2023 г. · Uncanny Dodge is a toggleable passive feature - and if you ever played an early version of EA it's working exactly as an old attack of opportunity. Are Evasion and Uncanny Dodge worse than they seem? Just found out you're supposed to activate uncanny dodge What's up with the Rogue's Uncanny Dodge? : r/BG3 - Reddit Rogue Uncanny Dodge Broken : r/BaldursGate3 - Reddit Другие результаты с сайта www.reddit.com |
27 сент. 2023 г. · Because, per 5e rules, Uncanny Dodge is a reaction. I still qualify it as more of a reflex and less of a reaction, but then again this is why ... |
17 янв. 2024 г. · Sneak attack is the primary and only source of attack the deals lots of damage to enemies. This uses a reaction slot which is only 1 reaction slot per turn. |
Оценка 96 % (112) 23 сент. 2023 г. · Surely the default would be "on" and you toggle it off, if inexplicably you were trying to kill your rogue character for some role-playing ... |
23 сент. 2023 г. · Currently Uncanny Dodge is an ability that you have to toggle on and off beforehand in Passive, while every other reactions is listed in ... |
1 окт. 2023 г. · This mod turns Uncanny Dodge class feature into a reaction, making it both easier to remember and activate. |
Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage. Source(s). • Rogue ( ... |
Why is it that Uncanny Dodge needs to be toggled on and off beforehand in Passive, while other reactions are just in Reaction, and have window pop-up when ... |
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