When creating visual UI components you should inherit from this class. Below is a simple example that draws a colored quad inside the Rect Transform area. |
Class Graphic. Base class for all UI components that should be derived from when creating new Graphic types. Inheritance. |
12 июн. 2023 г. · Remarks. This returns the source Sprite of an Image. This Sprite can also be viewed and changed in the Inspector as part of an Image component. |
7 окт. 2021 г. · I am trying to create a custom class to use in my UI layout, but it does not appear to do anything, there is a function OnPopulateMesh() that is never called. |
/// Base class for all UI components that should be derived from when creating new Graphic types. /// </summary>. [DisallowMultipleComponent]. [RequireComponent ... |
25 апр. 2017 г. · Graphic class (and subclasses ofc) the script is executed in edit mode by default, as if it has the [ExecuteInEditMode] attribute even if ... |
Learn how to create visual effects for games with Unity. Master the post processing stack and every effect that comes with it. |
22 авг. 2023 г. · This guide provides a better understanding of the underlying concepts related to rendering, and best practices for reducing the rendering workload on the GPU. |
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