5 сент. 2020 г. · exoskeleton set is 3 weird science and 7 STR to equip, giving 15% melee dmg per item and an active on top with the chest. Though more points ... |
1 сент. 2020 г. · Firstly, there is armor that requires Weird Science - I just equipped on my lvl 19 “enforcer” Exoskeleton Legs, giving +15% melee damage and +13 ... |
30 авг. 2020 г. · There's an armor at Denver that requires 4 weird science with 16 armor that comes with a stim pack ability that gives +2 AP and +15% hit for 6 turns. This is ... |
1 сент. 2020 г. · Some of the weapons just require weird science (like the brainwave destabilizer)... but energy weapons themselves requires a weapon skill. |
1 июн. 2023 г. · Not a weird science weapon, a sniper rifle. (Well, it's a laser sniper rifle so the weird science skill buffs damage.) It's in Quarex's museum. |
8 сент. 2020 г. · Their last weapon deals energy damage too. The special armor has +melee and needs weird science 3. |
7 сент. 2020 г. · Much less armor than Verchitin, but you still get more than Power Armor (but less than Satoshi's Nuclear set). Requires 3 Weird Science, 7 ... |
14 апр. 2023 г. · Wasteland 3. I'm wanting to know if I have a cold brawling weapon for example, if strength effects it's damage or just weird science. Upvote |
2 сент. 2020 г. · I dont know the exoskeleton suit gives like 40 melee damage increase and it requires weird science. |
13 сент. 2020 г. · My question is, do I need to spec into weird science if I plan on using energy weps? It seems like it would make them stronger but would spread ... |
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