1 июл. 2019 г. · Wits is mostly for turn order and critical chance. Good if you want to get in first for crowd control or positioning and do massive crits as ... |
23 сент. 2020 г. · It makes sense to give them enough wits to ensure they usually go first, and can neutralize at least one enemy before everybody else starts going. |
21 сент. 2017 г. · Imo the importance of wits is not the extra crit modifier, but extra initiative. Going before enemies is a huge advantage for your squishy ... |
26 июл. 2018 г. · In Fort Joy 12 - 15 will do. Most early stuff seems to be findable with a 10 or 11, even. In Reaper's Coast, 15-20 is required. |
15 дек. 2020 г. · Unless you are doing a tank build or doing a Role Play run, go with wits. Get yourself higher initiative and higher crit chance. |
22 сент. 2017 г. · Having a huge amount of wits will never allow your entire party to go before the enemy does, and tanking it will not make you go after the enemy. |
6 янв. 2018 г. · I heard that Wit helps find hidden treasures and allows you to go first in combat. But how much wit is enough to find all treasures and guarantee that you go ... |
9 дек. 2018 г. · with 2 mages you can get some nice cc in at least. you should go wits on at least 1 char, and use savage sortilege. you could play a physical ... |
16 июл. 2020 г. · That character should ensure they have the highest initiative. After them, the rest of your team can all have very low initiative as whoever ... |
23 июл. 2020 г. · For summoners, wits is mainly only important if you want your summoner to go first (can be either solo or party). |
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